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Free downloads!

NEW!    Alien Carnage - FREEWARE (2.7MB)

Flight of the Amazon Queen - FREEWARE Talkie Version (34.8MB)

Flight of the Amazon Queen - FREEWARE Floppy Version (6.7MB)

The Chronicles of Jaruu Tenk - FREEWARE (8.4MB)
Halloween Spirit Board - FREEWARE (1.9MB)

IGDA Game Design Master Class PDF - 19th June, 2005 (55K)

 


Interviews

Apogee Legacy#7 - A look back at the people who made Apogee games.
Classic DOS Games Interview  -
The history of Halloween Harry/Alien Carnage.

About Me

I’m John Passfield.

I'm the Creative Director of Pandemic Studios Australia and was a founder of Krome Studios, co-creating their TY the Tasmanian Tiger franchise. 

I love to create new IP and have co-created and own the Halloween Harry, Jaruu Tenk and Amazon Queen properties, many of which I have released as freeware titles.


About the Free Games

Each of these titles have  been around for a while and are no longer available commercially, but are still fun to play.  Luckily I own the copyright and distribution rights and for each one! So what better way to let people experience these classics then to give them away for free?

Alien Carnage
Released by Apogee in 1993, Alien Carnage is the renamed version of Halloween Harry - a remake of the second game I ever got published.  It's a classic side scrolling shoot 'em up in which you're pitted against a horde of alien zombie invaders.  It was a lot of fun to make and eventually spawned a sequel, Zombie Wars.

Flight of the Amazon Queen
In 1995 we developed a point and click graphic adventure that told the story of Joe King, pilot for hire, and his misadventures in the Amazon jungle. This is a tongue in cheek Indiana Jones style adventure, and now, with the help of ScummVM, it’s free!

You’ll need to get ScummVM first, so go here to get ScummVM and follow their instructions on how to install it.

Alternatively, Clem has created an installer that makes the whole process very easy. It automatically installs ScummVM and the game and allows you to easily unistall the whole lot when you’re finished!

 
Chronicles of Jaruu Tenk
In 1999, I developed a type of software that we coined “Screen Opera”. The first one we developed was “The Chronicles of Jaruu Tenk” and was my attempt at creating a living, persistent world similar to the one I experienced when I first played David Crane’s Little Computer People on the Commodore 64.

In Chronicles, you got to explore the world of a little alien called Jaruu Tenk. He was an Observer on the small island of Bloofen Jut. The software was time based and each time you visited Jaruu more things would appear in his world. He even updated his journal everyday and got the newspaper delivered daily. You could also talk to him by typing on the keyboard. Chronicles could be set up as a screen saver and when it kicked in you would return to Jaruu’s world reflecting the time of your visit – morning, day or night. His friends would also pop by for a visit and he’d engage them in conversation. Leading up to Christmas he’d even set up a Christmas tree.

The game was developed purely for fun. We had no pretensions in making a lot of money out the title. It was something that I really wanted to see made – and at that stage no one had attempted it since Little Computer People. It took over a year to put together, work being done at night and on weekends in between developing the Mike Stewart’s Probodyboarding game. Making Chronicles was a pure labor of love.

With the success of The Sims on PC, and Animal Crossing on Gamecube, I figured it would be cool to let people experience this very early attempt at this style of entertainment – for FREE.

Halloween Spirit Board
This was inspired by the classic program Eliza with a dash of Halloween thrown in for good measure. I had lots of fun writing the responses to possible questions. I also included a simple text file system that anyone can edit and totally change the program’s personality. Download it to have a go.

John


“People Who Make Games” Links

Grumpy Gamer

Rob Gilbert’s humorous take on the industry.

Phil Steinmeyer

Phil Steinmeyer’s rumblings on the game biz, programming and life.

Casual Game Blogs

A directory of casual game developer blogs.

 

 

3D Realms The developers/publishers behind the Duke and Prey games and one of my first publishers.  

  

Development Links

IGDA Casual Games SIG

The Casual Games SIG is dedicated to serving game developers worldwide by offering an independent and balanced resource for those interested in this emerging market force. (Description taken from their site).

 

Indie Gamer Forums

 

Great resource for indie gamers.

 

 

Blitz Research

Want to make games? Blitz3D is so good and inexpensive (USD $100), you no longer have an excuse not to!

 

 

Protean

Need a slick Integrated Development Environment (IDE) for Blitz so you look like professional? Then Protean is for you. At US $43 it’s a steal.

 

 

PopCap Developer Program

Free C framework for making games, plus a support forum - all from the creators of the addictive Bejewelled.

 

 

Resource Links

Komtoo

A Computer & web resource

 

 

Previous Speaking Engagements

GO3 - 31st March 2007

I'll be talking about how Pandemic Studios adapted Destroy All Humans! for the Japanese market - a talk co-written with Gary Ireland, localization producer for the game. Check out the official site here.

 

Game On! - 3rd April 2007

I'll be talking about the "cost of entry" myth and how independent game developers are thriving in this next generation environment thanks to electronic digital distribution. Check out the details here

 

Tokyo Game Show - 16th September 2005

Matt Ditton presented a talk titled Australian Games Industry in Focus at the Tokyo Games Show. Prepared by Matt Ditton and myself, Matt got to hobnob with Japanese publishers and even made the CEO of Capcom laugh!

Fantastic Queensland’s Writing For Games - 28th September 2005

I was on the judging panel for Fantastic Queensland’s Writing for Games competition.

Writing For The Games Industry - 2nd October 2005

Presented a workshop on writing for games as part of the Brisbane Writers Festival 2005 with Darren Baker and Gordon Moyes.



Gameography

 

1984

Chilly Willy

Developed for the Microbee System, Chilly Willy was a copy of the Sega arcade game Pengo and my first published game.

 

Published by Honeysoft.

1985

Halloween Harry

 

Also for the Microbee System, this was a simple platform game that spanned 13 screens. The theme was Halloween based with witches and ghouls to fight and enchanted items to collect.

 

Published by Honeysoft.

1993

Halloween Harry

Developed on the PC with Robert Crane (lead programmer) and Tony Ball (graphics programmer) this game bears little resemblance to the original Microbee Halloween Harry. I did game and level design on this version.

 

1994

Flight of the Amazon Queen

Developed while we were working on Halloween Harry. This is a graphic adventure that rivaled the LucasArts games but with a ridiculously small development team.

1996

Zombie Wars

The Windows sequel to Halloween Harry.

1999

Mike Stewart’s Pro Bodyboarding

Programmed the interface screen, did game design and edited some levels.

2000

Magic Spirit Board

This was an interactive screen saver that we called Screen Opera. I programmed and designed it.

2000

The Chronicles of Jaruu Tenk

Another screen opera. Same duties as above.

2000

Championship Surfer

First title released under a new development house that I co-founded, called Krome Studios.

2001

Barbie Beach Vacation

Same here.

2001

Extremely Goofy Skateboarding

And here.

2001

Sunny Garcia Surfing

And here!

2001

Boom Time

First game for the Palm OS platform.

2002

Barbies Sparkling Ice Show

Developed by Krome, although I had little to do with this, it’s a cool game for girls!

2002

TY the Tasmanian Tiger

For Playstation2, Gamecube and Xbox. Co-created and designed the game.

2003

Jimmy Neutron: Jet Fusion

For PS2, GC and Xbox!

2004

King Arthur

Based on the Bruckheimer film of the same name, King Arthur is a beat ‘em up.

2004

TY the Tasmanian Tiger 2 : Bush Rescue

Another TY adventure on the PS2, Xbox, Gamecube and for the first time, the GBA. Released at a competitive price.

2005

TY 3 : Night of the Quinkan

I did game design, story and scripting.

2005

Word Shake!

 

 

An addictive word game available from Casual Games Arcade. I did the design, programming and sound effects for the title. Pete Mullins did the stylish art.

2006

Destroy All Humans! 2

An incredibly funny sequel to the hugely successful Destroy All Humans! created by Pandemic Studios and published by THQ. Check it out here.

2007

Brainiversity

 

My second casual game which you can download from the official Brainiversity website. This one was a lot of fun to make as I got to get my hands dirty with code, art and sound effects!.

 

Halloween Harry, Zombie Wars, Flight of the Amazon Queen, The Chronicles of Jaruu Tenk, Magic Spirit Board, Word Shake!, Brainiversity are copyright © 2005,2006,2007 John Passfield. All rights reserved.

New Server!

 

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